2023 And we're still walking :D
Citruswalker » Devlog
So, 2023 came around and progress has been slower than ever! There’s been basically nothing new… … other than a few minor things:
- I’ve refactored most of the UI code to be more couch friendly (eg: controllers can now manage UI’s).
- Some work on better managing collisions is underway (I gave up on dynamically creating collisions, too much work to maintain + lags the fuck out of ya when you load up :0)
- Android version builds (running is a different thing…) !
- I did compose some music but I’d rather not share that yet (if ever outside of the game :pain:) :D
- I’ve prepared to integrate SteamSDK to the game for funny fucking with your friends moments :)
That’s about it, nothing major - there’s progress but it’s slow. I’ve also tried to to incorporate the story to the game a bit better but once again I can’t really model for shit so I can’t recreate my vision in-game as good as I’d like… but god dammit it’s still my vision so shitty models it is (’till I get around to making them better :D)
- k
Citruswalker
Find Melon and be done with it.
Status | In development |
Authors | Koutsie, Gobonk |
Tags | control, Indie, linux, low-end, Low-poly, Singleplayer, Walking simulator, windows |
Languages | English |
Accessibility | Subtitles |
More posts
- hi?May 12, 2022
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FYI: The project is still ongoing, somehow. Just been… honestly struggling a bit but slow and steady wins the race right?